Monday, February 23, 2015

Five Things I Didn’t Get About Making Video Games (Until I Did It)





Before I joined Gearbox Software, I worked at Destructoid as a features editor. I worked there from 2006 to 2010, and specialized in highlighting indie games and spewing vitriol at big-budget games I didn't like. It turns out there were a shitload of things I didn't know about games development.



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